True/False Indicate whether the
statement is true or false.
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1.
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When you insert a movie clip
inside another movie clip, the inserted clip is considered the parent and the original clip the
child.
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2.
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A button symbol has four states
associated with it.
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3.
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To build an animated button
symbol, you only need one symbol in the Library panel.
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4.
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Planning your work is critical
as your movies become more complex.
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Multiple Choice Identify the choice that
best completes the statement or answers the question.
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5.
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____ symbols are usually the
most efficient choice for creating complex animations.
a. | Raster | b. | Movie clip | c. | Bitmap | d. | Vector |
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6.
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A movie clip symbol is often
made up of many other movie clips, a process called ____.
a. | scrubbing | b. | animation | c. | nesting | d. | layering |
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7.
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The ____ panel allows you to
inspect the nesting structure of your entire movie.
a. | Library | b. | Edit | c. | Frame | d. | Movie Explorer |
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8.
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If you nest your animation
inside the ____ state, the movie/button will continue to animate as long as the button is visible on
the stage in the main timeline.
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9.
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If the animation is nested
inside the ____ state, the user will see only a brief flicker of animation as they click the
mouse.
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10.
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If you nest the movie inside
the _______ state, the animation will be visible only when the user’s mouse is over the
button.
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11.
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There must be enough ____ on
the timeline for an animation to run.
a. | symbols | b. | bitmaps | c. | frames | d. | vectors |
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12.
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To move multiple layers and
frames from within a scene to a(n) ____, first select the layers and keyframes that you want to
copy.
a. | symbol | b. | bitmap | c. | frame | d. | playhead |
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13.
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In the figure above, the area
labeled “1” represents ____.
a. | buttons, movie clips, and graphic
symbols | b. | ActionScript | c. | frames and layers | d. | text elements |
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14.
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In the figure above, the area
labeled “2” represents ____.
a. | buttons, movie clips, and graphic
symbols | b. | ActionScript | c. | frames and layers | d. | text elements |
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15.
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In the figure above, the area
labeled “3” represents ____.
a. | buttons, movie clips, and graphic
symbols | b. | ActionScript | c. | frames and layers | d. | text elements |
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16.
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In the figure above, the area
labeled “4” represents ____.
a. | video, sounds, and
bitmaps | b. | frames and layers | c. | the Customize view | d. | the options
menu |
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17.
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In the figure above, the area
labeled “5” represents ____.
a. | video, sounds, and
bitmaps | b. | frames and layers | c. | the Customize view | d. | the options
menu |
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18.
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In the figure above, the area
labeled “6” represents ____.
a. | video, sounds, and
bitmaps | b. | frames and layers | c. | the Customize view | d. | the options
menu |
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19.
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In the figure above, the area
labeled “7” represents ____.
a. | video, sounds, and
bitmaps | b. | frames and layers | c. | the Customize view | d. | the options
menu |
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20.
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The leaves in the figure above
appear on ____ layer(s).
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Case Based Critical
Thinking
Case 1
Christine designs and programs promotional Flash games for large
corporations. The games she creates serve several purposes for her clients. First, they
must look good and be interesting and exciting to play. Her goal is to build addicting, fun
games that will increase the amount of time consumers spend on the site. More importantly, the
games must increase consumer awareness of the product without being too distracting to
users.
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21.
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One technique Christine uses to
increase brand and product awareness in her games is to build animated buttons using the company
logo. In order to create them, she knows she should nest the animation is the
button’s _________ state.
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22.
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Christine knows that users are
__________ to interact with an animated button.
a. | less
likely | b. | less able | c. | more likely | d. | seldom tempted |
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23.
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Christine knows that it is
important to sketch out in advance what she is trying to accomplish with any animation. Why is
planning so important?
a. | Proper planning allows for more
accurate organization in the Library panel | b. | Planning makes development work
easier | c. | None of the above | d. | Both a and b |
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24.
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Christine’s games are
often very complex. What is the best way for her to create and store the complex animations she
includes in her games?
a. | Animated clip
symbols | b. | Movie clip symbols | c. | Animated graphic symbols | d. | Nesting |
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25.
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Christine has found that using
movie clip symbols offers one main advantage when creating her games. What is
it?
a. | They require several frames in the
main movie | b. | They maintain their own independent timeline | c. | They are the same as animated graphic
symbols | d. | They are unable to loop |
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