Name:     ID: 
 
Email: 

CGA 118 - Quiz Eight - Chapter Eight

True/False
Indicate whether the statement is true or false.
 

 1. 

When you insert a movie clip inside another movie clip, the inserted clip is considered the parent and the original clip the child.
 

 2. 

A button symbol has four states associated with it.
 

 3. 

To build an animated button symbol, you only need one symbol in the Library panel.
 

 4. 

Planning your work is critical as your movies become more complex.
 

Multiple Choice
Identify the choice that best completes the statement or answers the question.
 

 5. 

____ symbols are usually the most efficient choice for creating complex animations.
a.
Raster
b.
Movie clip
c.
Bitmap
d.
Vector
 

 6. 

A movie clip symbol is often made up of many other movie clips, a process called ____.
a.
scrubbing
b.
animation
c.
nesting
d.
layering
 

 7. 

The ____ panel allows you to inspect the nesting structure of your entire movie.
a.
Library
b.
Edit
c.
Frame
d.
Movie Explorer
 

 8. 

If you nest your animation inside the ____ state, the movie/button will continue to animate as long as the button is visible on the stage in the main timeline.
a.
Down
b.
Over
c.
Up
d.
Go
 

 9. 

If the animation is nested inside the ____ state, the user will see only a brief flicker of animation as  they click the mouse.
a.
Down
b.
Over
c.
Up
d.
Go
 

 10. 

If you nest the movie inside the _______ state, the animation will be visible only when the user’s mouse is over the button.
a.
Down
b.
Over
c.
Up
d.
Go
 

 11. 

There must be enough ____ on the timeline for an animation to run.
a.
symbols
b.
bitmaps
c.
frames
d.
vectors
 

 12. 

To move multiple layers and frames from within a scene to a(n) ____, first select the layers and keyframes that you want to copy.
a.
symbol
b.
bitmap
c.
frame
d.
playhead
 
 
nar001-1.jpg
 

 13. 

In the figure above, the area labeled “1” represents ____.
a.
buttons, movie clips, and graphic symbols
b.
ActionScript
c.
frames and layers
d.
text elements
 

 14. 

In the figure above, the area labeled “2” represents ____.
a.
buttons, movie clips, and graphic symbols
b.
ActionScript
c.
frames and layers
d.
text elements
 

 15. 

In the figure above, the area labeled “3” represents ____.
a.
buttons, movie clips, and graphic symbols
b.
ActionScript
c.
frames and layers
d.
text elements
 

 16. 

In the figure above, the area labeled “4” represents ____.
a.
video, sounds, and bitmaps
b.
frames and layers
c.
the Customize view
d.
the options menu
 

 17. 

In the figure above, the area labeled “5” represents ____.
a.
video, sounds, and bitmaps
b.
frames and layers
c.
the Customize view
d.
the options menu
 

 18. 

In the figure above, the area labeled “6” represents ____.
a.
video, sounds, and bitmaps
b.
frames and layers
c.
the Customize view
d.
the options menu
 

 19. 

In the figure above, the area labeled “7” represents ____.
a.
video, sounds, and bitmaps
b.
frames and layers
c.
the Customize view
d.
the options menu
 
 
nar002-1.jpg
 

 20. 

The leaves in the figure above appear on ____ layer(s).
a.
1
b.
2
c.
3
d.
4
 
 
Case Based Critical Thinking

Case 1

Christine designs and programs promotional Flash games for large corporations.  The games she creates serve several purposes for her clients.  First, they must look good and be interesting and exciting to play.  Her goal is to build addicting, fun games that will increase the amount of time consumers spend on the site.  More importantly, the games must increase consumer awareness of the product without being too distracting to users.
 

 21. 

One technique Christine uses to increase brand and product awareness in her games is to build animated buttons using the company logo.   In order to create them, she knows she should nest the animation is the button’s _________ state.
a.
Down
b.
Up
c.
Under
d.
Slash
 

 22. 

Christine knows that users are __________ to interact with an animated button.
a.
less likely
b.
less able
c.
more likely
d.
seldom tempted
 

 23. 

Christine knows that it is important to sketch out in advance what she is trying to accomplish with any animation.  Why is planning so important?
a.
Proper planning allows for more accurate organization in the Library panel
b.
Planning makes development work easier
c.
None of the above
d.
Both a and b
 

 24. 

Christine’s games are often very complex.  What is the best way for her to create and store the complex animations she includes in her games?
a.
Animated clip symbols
b.
Movie clip symbols
c.
Animated graphic symbols
d.
Nesting
 

 25. 

Christine has found that using movie clip symbols offers one main advantage when creating her games.  What is it?
a.
They require several frames in the main movie
b.
They maintain their own independent timeline
c.
They are the same as animated graphic symbols
d.
They are unable to loop
 



 
         Start Over